Major step towards unification of the UI Implementation of the Back Feature, splitting of TUI files back into subfolders
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# Copyright (C) 2025 James Brotosky, Brandon Wickline
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published
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# by the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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from typing import List, Optional
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from textual.app import ComposeResult
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from textual.binding import Binding
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from textual.css.query import NoMatches
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from textual.screen import Screen
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from models.agent import Agent
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from TUI.Widgets.agentmoveoperations import AgentMoveOperations
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from TUI.Widgets.multiagentselector import MultiAgentSelector
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from TUI.Widgets.resultsdisplay import ResultsDisplay
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class MoveAgentWorkflowScreen(Screen):
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"""Screen that handles the agent movement workflow."""
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BINDINGS = [
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Binding("escape", "go_back", "Back"),
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Binding("q", "main_menu", "Main Menu"),
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]
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def __init__(self, all_agents: Optional[List[Agent]]):
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super().__init__()
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self.all_agents = all_agents
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self.selected_agents = None
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self.workflow_stage = "select_agents" # Track current stage
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def compose(self) -> ComposeResult:
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"""Start with the multi-agent selector."""
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yield MultiAgentSelector(self.all_agents)
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def action_go_back(self) -> None:
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"""Handle escape key to go back one step within the workflow."""
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if self.workflow_stage == "select_agents":
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# At first stage, go back to main menu
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self.app.pop_screen()
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elif self.workflow_stage == "operations":
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# Go back to agent selection
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try:
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ops_widget = self.query_one(AgentMoveOperations)
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ops_widget.remove()
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except NoMatches:
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pass
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self.mount(MultiAgentSelector(self.all_agents))
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self.workflow_stage = "select_agents"
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elif self.workflow_stage == "results":
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# Go back to operations
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try:
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results_widget = self.query_one(ResultsDisplay)
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results_widget.remove()
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except NoMatches:
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pass
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self.mount(AgentMoveOperations(self.selected_agents))
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self.workflow_stage = "operations"
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def action_main_menu(self) -> None:
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"""Handle q key to go back to main menu."""
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while len(self.app.screen_stack) > 2:
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self.app.pop_screen()
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def on_multi_agent_selector_agents_selected(
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self, message: MultiAgentSelector.AgentsSelected
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) -> None:
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"""Handle selected agents - switch to operations screen."""
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self.selected_agents = message.selected_agents
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# Remove the MultiAgentSelector
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selector = self.query_one(MultiAgentSelector)
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selector.remove()
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# Mount the AgentMoveOperations with the selected Agent objects
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self.mount(AgentMoveOperations(self.selected_agents))
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self.workflow_stage = "operations"
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def on_agent_move_operations_operation_complete(
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self, message: AgentMoveOperations.OperationComplete
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) -> None:
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"""Handle completion of move operation - transition to results screen."""
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# Format successful results
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success_lines = []
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for agent, result in message.successful:
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success_lines.append(f"✔ {agent.hostname}")
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# Format unsuccessful results
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failure_lines = []
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for agent, error in message.unsuccessful:
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failure_lines.append(f"❌ — {agent.hostname}: {error}")
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successful_text = "\n".join(success_lines) if success_lines else "(none)"
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unsuccessful_text = "\n".join(failure_lines) if failure_lines else "(none)"
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# Remove the operations widget
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ops_widget = self.query_one(AgentMoveOperations)
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ops_widget.remove()
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# Mount the results display
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self.mount(
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ResultsDisplay(message.operation, successful_text, unsuccessful_text)
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)
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self.workflow_stage = "results"
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